

A board game challenges visitors to ‘keep the light shining’ for a day.
Players learn about the three different ways the light is generated; originally a carbon arc lamp, changing to an incandescent bulb in the early 20th century, and finally an electric bulb in the 1950s.

The second table was split into four section, and helped visitors learn about how the lighthouse signalled to ships on the coast.
A ‘significantly’ large speaker underneath the table provided visitors the opportunity to sound the foghorn – something kids took great delight in trying out!


We’re a team in every sense of the word, and work together across disciplines without ego to find the very best solution. With relentless enthusiasm for the work and an excitement about realising a vision.
Credits
- Design & Production
- Katie Hilton
Seb Chadwick
Emma Barnes - Script & Research
- Phil Hewitt



